overview-edge-of-eternity-how-frantsuzi-su-final-fantasy-n-unity-made-1

Review of Edge of Eternity – how the French did their Final Fantasy on Unity.

It is difficult to start a large project with a small company. Too large investments, a long production process and it is unlikely that as a result it will cost the efforts spent. A 9 French from Midgar Studio We decided to try, and make their epic jrpg, taking an example from the modern flagships of the genre, combining, as they declare, The traditions of Western and Eastern roles. They have already somehow made the Hover online game, who shot at crowdfunding and, obviously, inspired by Jet Set Set Radio . Jrpg, they called their Edge of Eternity and placed Steam in the early access in December 2018. But today her release is soon – June of this year. And, it became interesting to me that for a long time it could get out of the hands of a small team, which took up an ambitious project on a not -so -suitable engine.

I sincerely welcome you, I Foreld and this is Edge of Eternity.

The world of the game is not so rare, but not very frequent Synthesis of science fiction and fantasy. A setting that needs a little that it will fail and look repulsive. And in this for me it is most interesting to see how much effort the authors are ready to invest so that their story does not look like a set of radical and dissonating cliches among themselves.

Edge of Eternity also gives its exposition in the most clumsy manner – telling it at a compressed form and at a fast pace, without demonstrating what we are talking about and without delving into details. Highly developed aliens Archalaites and pantasy-medieval residents of the planet Herion after contact lived in the world, but the people of science fiction He untied the war. The main character Darion – A veteran (even if you can’t say) the Herion army, who managed to earn his name with his A classically huge sword. But, after the next raid of aliens, the death of his entire platoon with the detachment and Having become an uninhabited owner of a seed of destruction In my chest (yes, yes, the game, I will someday make the claim Drakengard / Nier) after the sacrificial ritual, he decided to desert.

So far, the exposition is told to us for a minute for a minute for a minute;The white -flag detachment of the protagonist;Obtaining a seed of destruction

So far, the exposition is told to us for a minute for a minute for a minute;The white -flag detachment of the protagonist;Obtaining a seed of destruction

So far, the exposition is told to us for a minute for a minute for a minute;The white -flag detachment of the protagonist;Obtaining a seed of destruction

After all, he had where to nongamstop-casinos.uk go. News from His sisters of Selina She said that their mother picked up corrosion – the mor that gripped the entire planet. Selina, How Priest of the St – local organizations simultaneously magicians and church, I went in search of the medicine, and called my brother as the only person to whom she can trust, because inside the organization she is not the most rainbow reputation, and her The real goal goes much further than just searching for the medicine.

So, brother and sister, will go on the road, similar to any representative of the genre – filled with ill-wishers and a couple peculiar personalities who are ready to replenish the escort of the priest on her difficult path lying through contrasting places, Understanding one or another Side of the setting.

From the characters it turns out Quite pleasant to the player Pati, where everyone has something to say both about each other, and about the situations surrounding them. Let each of them is a rather classic archetype, But it doesn’t reach complete one -sobbed: Darion Paranoid with a gloomy mine and “crazy eyes”, which often becomes the topic of discussion;Selina, albeit good -natured, sensitive, but practical, unobtrusively playing the role of a leader;Josoris is a cunning, but cheerful and stinging loser, trying to behave intelligently and so on. Unlike a series of other similar games, where the characters remind of themselves only in the game segment specially allotted for this, and the rest of the time they are just a set of skills, here the heroes will constantly behave in the manner inherent in the manner.

With such a simple company, contrary to the deplorable state of the world, the game itself begins to feel easier, allowing you to place the characters with interest in conflict situations and parody of familiar scenarios. This is very different from a prologue overflowing cliches with an unassuming demonstration of setting, served with a serious face and so hastily, What is frank will cause rejection. True and it will be said to be said that mostly the plot abandoned the templates fully. They are still present, but they look not in the same extent inappropriately and hastily as at the beginning, but they are still able to cause irritation.

But here the path is much more important than the ultimate goal. Despite the two parallel conflicts, which at first are for a player in the center of history, authors Color Suddenly and abruptly third, more standard for fantasy. Although at the same time a conflict is created between the characters, which … a spoiler. On this below. As a result confrontation between science fiction and fantasy will be more like Filler, A Corrosion will become trifling.

About which, however, the player will understand a little for a long time. In addition to the third scenario wheel of the local world, the problem with self -serving. A lot of information is submitted extremely dry and out of place, As a result, losing the sympathy and involvement of the player. The players will not know almost nothing about the same corrosion despite the threat of it in the prologue. And, except for animals, they will meet the infected extremely few, up to 10 hours of the plot. Only then will they find out that this disease will turn all living things into a kind of haskov from Mass Effect and affects not only creatures, but the latter is found out even later, although it is not a turn of the plot. As a result The player has no accurate idea of ​​most key elements of this world. He knows about their presence, but not significance. The more fun when they become figures of the main plot.

Speaking of this. Authors too much carried away by the creation of many plots, Yes, so much that on them Not enough for all time and paradigm basic Stories jumps between them Like a top. As a result, most of them are not completed on the way to the standard ending of fantasy jrpg. And all this is easily explained – The authors plan a sequel, Therefore, they simply throw fishing rods to realize them in the subsequent. Then one could consider the first part of the introductory into this world with a specially simple plot, but, as I said, it was also done unsuccessfully, and this “throwing fishing rods” turns the plot in, not too obvious, but mess.

In addition, long -term construction played a role. If you just look at the early versions of the game, you will notice strong differences. Everything in the game was processed many times, Including, as you can see, the script. Something is cut, something is rewritten and often fundamentally. In Bete, even the voice acting was different with the text. All these are expected costs of too long, impressionable work on an epic work, not a limited framework for fantasy and imitation.

And such abandonment is halfway and everything else applies. The tactical system is not bad and quite working, but Due to the wrong balance, boring and light even at a high level of complexity. To shift the scales towards enemies, the authors either increase the CP, or increase their number, but this is not enough and even so, the fight with the enemy, over which the skull hangs, after the start of the game, labor will not be. And the absence of random enncounters and the identity of the number of enemies on the global map to the tactical seems to be good, but once again simplifies everything.

The authors are trying to build up the fight, By adding various functional skills with various consumables for their use, spontaneous weaknesses of enemies and weather conditions affecting them, as well as mini-stories during the battle. And this, once again, drowns the balance towards the player, but all this can be beautifully played out. There are also activity with different harmful and positive effects on a combat map, but they are practically not needed because of their low utility with the exception of the prepared scenes, and even to enemies they give too weak advantage.

The reasons for the fight will often be quests that vary from empty “kill and bring” to, albeit rare and short, but pleasantly written stories. There are still short -term quests that appear at a random moment, allowing you to stuff different things or money, but they quickly begin to repeat themselves and gleam at a much slowest pace than the rest of the progress.

The authors also added a craft that provides a poorly progressive clothes and a powerful weapon, distributed in location categories and requiring a lot of grinds, but the differences between categories are purely visual. The pumping here is standard for the genre, and the acquisition of skills is similar to a more developed system of matters from FF7, which still lack diversity. Local puzzles concentrated in 3 locations quickly disappear from the game and do not really represent anything complicated. Like a series “Tales of …” there is food that adds stats, and behind which the characters are not averse to chatting, but the number of dialogs does not exceed a dozen, and some characters simply do not have them. And as if from there, ultimatical techniques of characters are taken from there that look very clumsy here. What idea the authors would not add to the game, it is felt simply abandoned. True, the authors say that some elements want to add or correct after the release, so it seems that they have everything planned and therefore a couple of moments that they definitely promised, I did not go into this list.

Finally, a little about the engine. Games do not look in the best way, but also far from frank ugliness. She is quite capable of showing, albeit not outstanding, but good surroundings. But I can’t say that its appearance corresponds to the loading of the processor and fps subsidence. Simply put, optimization sometimes dares. And the game is also not completely devoid of bugs, but, surprisingly, there are not so much and they are more visual, do not interfere with passage. But the eye is still fiddled. It can be seen that the authors are actively working on the repair, because in an earlier version everything was much worse.

Edge of Eternity does not really correspond to expectations. After passing, it is well felt that this is just a prologue, in which a lot was invested and therefore much could not finish. Too many plot lines pulling a blanket over themselves, too many mechanic brought to the end. Therefore, for me it is a chamber, but passing story, similar to old samples of the genre, when the setting was given a couple of unimportant and closed lines, just sending a player and characters further on the road and road.

If you want to spend time in the company of simple, but pleasant characters on a classic journey, then if, turning on a simple difficulty, run purely in the plot, but a couple of quests concentrated on history, you may like the game. Fortunately, she will take a little time. If it weren’t for the grind and a couple of technical flaws, I would not have spent the time for this game and I wish good luck to the authors, hoping that they will be able to do a worthy sequel.

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